Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence. Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
Talents
Blood
Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged. Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
Frost
Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice. Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged. Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%. Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
Unholy
Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
* Hunters
Talents
Beast Mastery
Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.
* Mages
Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
Talents
Arcane
Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged. Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.
Fire
Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
Frost
Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.
* Rogues
Rupture: The damage-over-time component of this ability can now produce critical strikes.
Talents
Subtlety
Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes. Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%. Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%. Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects. Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
Shaman
Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
Talents
Elemental Combat
Elemental Oath: This ability is now always on as a passive aura.
Enhancement
Unleashed Rage: This ability is now always on as a passive aura.
* Warlocks
Immolate: The damage-over-time component of this spell can now produce critical strikes.
Talents
Demonology
Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
* Warriors
Revenge: Damage done by this ability (base and scaling) increased by 50%.
Talents
Fury
Rampage: This effect is now passive instead of being a proc from critical strikes. __________________
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