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 Post subject: Changes 3.3.3
PostPosted: Wed Mar 10, 2010 8:44 pm 
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Devolution
A.L.T.S
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Joined: Wed Sep 30, 2009 4:47 am
Posts: 213

Joined: Wed Sep 30, 2009 4:47 am
Posts: 213
* Death Knights

Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.

Talents

Blood

Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.

Frost

Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.
Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.

Unholy

Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.

* Hunters

Talents

Beast Mastery

Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.

* Mages

Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.

Talents

Arcane

Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.

Fire

Burning Soul: Threat reduction is now 10/20%, up from 5/10%.

Frost

Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.

* Rogues

Rupture: The damage-over-time component of this ability can now produce critical strikes.

Talents

Subtlety

Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.

Shaman

Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.

Talents

Elemental Combat

Elemental Oath: This ability is now always on as a passive aura.

Enhancement

Unleashed Rage: This ability is now always on as a passive aura.


* Warlocks

Immolate: The damage-over-time component of this spell can now produce critical strikes.

Talents

Demonology

Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.


* Warriors

Revenge: Damage done by this ability (base and scaling) increased by 50%.

Talents

Fury

Rampage: This effect is now passive instead of being a proc from critical strikes.
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 Post subject: Re: Changes 3.3.3
PostPosted: Wed Mar 10, 2010 8:45 pm 
User avatar
Devolution
A.L.T.S
<The Agency>



Joined: Wed Sep 30, 2009 4:47 am
Posts: 213

Joined: Wed Sep 30, 2009 4:47 am
Posts: 213
Quote:
Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.


So what's the point of glyphing flameshock if it does the same thing as... flame shock o.0


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